Microsoft Matchmaking

For implementing a matchmaker you will need a database storing the data from the players that are looking for a matchmaking session and a process running on a server or a set of serverless Azure Functions responsible for handling the logic:. Optionally you can have another process or Azure Function to request a scale out when it detects that there are not enough servers. The alternative is to delegate this to the game hosting orchestrator should you are using one. When you are building your matchmaking logic, there are three key variables to take into consideration. Aim to make it work for two out of three at least:. To wrap up, a good approach to reduce random matchmaking time is to have a queue for each type that your game supports and put each player attempting to matchmake in all queues matching their request.
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Multiplayer Matchmaker Reference Architecture

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This feature is currently in public preview. It is provided to give you an early look at an upcoming feature, and to allow you to provide feedback while it is still in development. The new PlayFab Matchmaking feature provides a great way to build matchmaking into your game and offers a simple, yet powerful system to help your users find each other. This marks the first time the firmly established technology of Xbox Live matchmaking has been available outside of the Xbox Live ecosystem, and it will be available to you everywhere via PlayFab.
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Microsoft matchmaking

This morning, Microsoft announced a new game developer-focused initiative that brings its already existing game-development platforms, tools, and services under a single ecosystem called Game Stack. This initiative also means that Microsoft's Azure cloud, which is already available in 54 regions globally, plays a critical role in Game Stack. The global scale of Azure will be the foundation for Project xCloud streaming technology, so developers will have the ability to reach any gamer around the world, regardless of what device they may be gaming on. Cloud gaming is already starting to make PC gaming more accessible, and combining something like PlayFab with Azure only increases cross-platform possibilities within Microsoft's gaming network.
Matchmaking is event networking simplified. With just a few clicks of a button, you can view schedules in advance and request meetings with select partners or customers. These meetings are your chance to build new partnerships, evangelize your own technology solutions, and more quickly bring your IoT vision to life. Already registered for Matchmaking? Login to the Matchmaking Portal How does it work?
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